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1. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
Quick glance over the last 10+ pages of posts suggests that after the ships were updated on Tranquility CCP stoped reading this thread. Thread is effectively dead then
- by Charles Edisson - at 2012.03.02 19:02:00
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2. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Pinky Denmark wrote: Well - The hybrids are far from fixed, but I don't hear anyone complaint about blaster dps If you have a hostile blaster megathron landing on you there isn't even time to "It's a TRAAA....." Well actually my view would...
- by Charles Edisson - at 2012.03.02 18:50:00
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3. Turret weapon redesign - in Player Features and Ideas Discussion [original thread]
Skippermonkey wrote: Charles Edisson wrote: Goose99 wrote: Tarn Kugisa wrote: Mars Theran wrote: Missiles are dumber. I wish they were smarter, but they're not. They hit and do some damage 100% of the time though. I'll consider t...
- by Charles Edisson - at 2012.02.13 22:27:00
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4. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Shadowsword wrote: Headerman wrote: Klytior Am'jarhs wrote: Supers are to fight other capitals. That is what they need to do, no reason at all why they should have fighters. If thats the case then sub caps are there to fight other sub...
- by Charles Edisson - at 2012.02.10 13:00:00
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5. Partialy Destructable Outposts - in Player Features and Ideas Discussion [original thread]
I know the CSM are in favour of destructible outposts in some form or another and I have an Idea about how this could happen by adjusting mechanics that are already in game. Firstly I would not make the outpost totally destructible. Some people i...
- by Charles Edisson - at 2012.01.27 11:46:00
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6. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
It's going ot be difficult to get accurate feedback on these changes. Hybrids have been the most underpowered weapon system in the game for years. As a result of this there are far fewer people skilled to used them to make feed back usefull. The...
- by Charles Edisson - at 2012.01.25 09:13:00
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7. Sticky:Balancing Feedback: Assault Ships - in Test Server Feedback [original thread]
At least this Buff wasn't over the top. I think CCP are now cautios of ******* the game up even more than they have in past alterations. These test server feed back posts will be of varying help to them because the most vocal posters tend to be t...
- by Charles Edisson - at 2012.01.24 18:39:00
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8. Ongrid warp reactivation delay - in Player Features and Ideas Discussion [original thread]
Valea Silpha wrote: Agreed. This makes no sense. And just to clear it up... snipers being warped on top of already have a limiting factor in terms of how fast they can get a prober/tackler to them, and thats a far from instantaneous process. ...
- by Charles Edisson - at 2012.01.20 17:57:00
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9. Ongrid warp reactivation delay - in Player Features and Ideas Discussion [original thread]
If the min warp to range is not going to be increased from 150km I propose that if you warp to a ship that is either within 300Km or on Grid with you (Which ever is easier to code) then there should be a time delay to when you can reactivate your ...
- by Charles Edisson - at 2012.01.20 13:08:00
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10. Turret weapon redesign - in Player Features and Ideas Discussion [original thread]
Goose99 wrote: Tarn Kugisa wrote: Mars Theran wrote: Missiles are dumber. I wish they were smarter, but they're not. They hit and do some damage 100% of the time though. I'll consider that good enough (besides for MWDing Spider Drones...
- by Charles Edisson - at 2012.01.20 12:45:00
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11. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
it's not just TE that are over powered, there are a lot of low slot mods that now massively outperform their mid slot counterpart. This happened when scripts were introduced. So many mid slot modules didly just loose one of their stats by having...
- by Charles Edisson - at 2012.01.14 15:45:00
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12. Turret weapon redesign - in Player Features and Ideas Discussion [original thread]
Mars Theran wrote: Your post is one of the first I've seen; where I would actually have to say this is a bad idea. It completely dumbs down the game; and dumbing down EVE is bad. Bad idea: Removing advanced automated turret control systems, a...
- by Charles Edisson - at 2012.01.14 15:22:00
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13. Turret weapon redesign - in Player Features and Ideas Discussion [original thread]
Totally rework turret based weapons. 1 New relationship between tracking and transversal velocity. If a hostile ships transversal is greater than your guns tracking then you miss 100% of the time. If it is equal to or greater then you might hit a...
- by Charles Edisson - at 2012.01.13 17:50:00
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14. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Totally rework turret based weapons. 1 New relationship between tracking and transversal velocity. If a hostile ships transversal is greater than your guns tracking then you miss 100% of the time. If it is equal to or greater then you might hit ...
- by Charles Edisson - at 2012.01.13 17:40:00
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15. Sticky:New Dev Blog: DUST 514 Closed Beta Signup Now Live - in EVE Information Portal [original thread]
nails wrote: FPS on console is completely idiotic and illogical.... Unless you allow keyboard and mouse interface. I know the PS3 and 360 both can accept mouse/keyboard combos. 360 will use any old USB devices (it is a mini PC after all)for...
- by Charles Edisson - at 2012.01.03 20:12:00
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16. Sticky:New Dev Blog: DUST 514 Closed Beta Signup Now Live - in EVE Information Portal [original thread]
killroy Atram wrote: Ifly Uwalk wrote: no PC - no play. that is all. I presume this has to be due to money from Sony as it's a lot easier to make a PC game communicate with an X-Box than a PS3. Just look at Skyrim wasn't it the PS3 pl...
- by Charles Edisson - at 2012.01.03 19:59:00
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17. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
The gun mechanics in the entire game are just wrong. If the tracking of your guns is equal to or greater to the transversal velocity of a targeted ship you should hit it, end of. The maximum theoretical damage output of the different ship classes ...
- by Charles Edisson - at 2012.01.03 19:56:00
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18. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Rock, Paper, Scissors, Iron Bar, Puddle of mud, Plastic cup, chocolate teapot has too mant combinations/permutations for the little minds at CCP to ballance. It never will be. Game is out of ballance at a fundimental level when the smallest class...
- by Charles Edisson - at 2011.12.14 18:32:00
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19. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Are the fule bays on almost every capital in game not too small. I know people are going to say put fule in the corporate hangers BUT that is not the intended use of the corporate hanger. The only etceptions to this appear to be the Rorqual and Ju...
- by Charles Edisson - at 2011.12.14 10:36:00
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20. I want your little things! - in EVE General Discussion [original thread]
How about WH space like effects over the entire game, if different things happen to your ships system to system it would make people have to think more and not just bring the biggest blob. Things like having a nebulae in a system Laser based weap...
- by Charles Edisson - at 2011.12.13 20:53:00
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